Tuesday, April 28, 2009
Monday, April 20, 2009
EXP2 First models
Sunday, April 19, 2009
Thursday, April 16, 2009
Old textures
Tuesday, April 7, 2009
EXP2 - Quotes
Jacques-Yves Cousteau
What is a scientist after all? It is a curious man looking through a keyhole, the keyhole of nature, trying to know what’s going on.
http://www.firstscience.com/home/poems-and-quotes/quotes/jacques-yves-cousteau-quote_2365.html
Alfred Nobel
If I have a thousand ideas and only one turns out to be good, I am satisfied.
http://www.rightwords.eu/quotes/quote-details/26497/if-i-have-a-thousand-ideas-and-only-one-turns-out-...
Keith Campbell
“Most of the retailers in our center are reasonably optimistic. Nobody's seeing the headlines of Armageddon that were appearing several months ago.”
http://www.quotesdaddy.com/author/Keith+Campbell
What is a scientist after all? It is a curious man looking through a keyhole, the keyhole of nature, trying to know what’s going on.
http://www.firstscience.com/home/poems-and-quotes/quotes/jacques-yves-cousteau-quote_2365.html
Alfred Nobel
If I have a thousand ideas and only one turns out to be good, I am satisfied.
http://www.rightwords.eu/quotes/quote-details/26497/if-i-have-a-thousand-ideas-and-only-one-turns-out-...
Keith Campbell
“Most of the retailers in our center are reasonably optimistic. Nobody's seeing the headlines of Armageddon that were appearing several months ago.”
http://www.quotesdaddy.com/author/Keith+Campbell
Thursday, April 2, 2009
Sections in book
Final Submission
Three images of the final model:
Two section drawings from notebook:
Three short animations:
Link to model on Google Warehouse:
http://sketchup.google.com/3dwarehouse/details?mid=c7de814e32057b066f0f6e3c236f6ffe
Two section drawings from notebook:
Three short animations:
Link to model on Google Warehouse:
http://sketchup.google.com/3dwarehouse/details?mid=c7de814e32057b066f0f6e3c236f6ffe
Recombining the top and the bottom
I have been working on the upper and lower halves separately (as my computer tends to go very slowly when I'm on the upper half, as it has so many polygons), and because of this the two models did not seemed connected. It was as if the two buildings were designed and built separately, and just happened to be near each other.
To attempt to fix this, I have placed the upper "studio" so a portion of the pipes hang over the water. I have joined the upper and lower halves by a path. This path curves underneath the stairs to enter the gallery space. Note that although it appears that the stairs may be too low to walk underneath, the absolute lowest point still allows for 2.1m of vertical space.
I have also added textures to every object. The majority of the textures are from my Moleskine notebook, with colours added with Sketchup's "Colorize" feature.
To attempt to fix this, I have placed the upper "studio" so a portion of the pipes hang over the water. I have joined the upper and lower halves by a path. This path curves underneath the stairs to enter the gallery space. Note that although it appears that the stairs may be too low to walk underneath, the absolute lowest point still allows for 2.1m of vertical space.
I have also added textures to every object. The majority of the textures are from my Moleskine notebook, with colours added with Sketchup's "Colorize" feature.
Wednesday, April 1, 2009
Fixing the below ground room
I was about to completely change the below ground part, to remove the glass room and the water, thus making it simply a huge wavy hole in the ground. The stairs would extend right along the edge of one wall, and would be curvy rather then straight,
I have now decided against this, as I am unable to design the stairs in sketchup... I just can't work out how to do it.
However, I did feel there was a problem with the design of the below ground section in two ways:
1. The glass room looks boring. Perhaps it could echo the ground more, and appear to be flowing, rather than a rectangular prism.
2. The terrain is simply an extrusion of one shape, leading to it appearing artificial.
I have remedied these two problems - the terrain is still an extrusion of a single shape, however it is not a linear extrusion, and instead bends (through the use of the follow-me tool). The room is now designed to have much more rounded edges, and follow the terrain.
The following rendering in 3DS Max better communicates the shapes involved, thanks to more realistic lighting (two omnis and a skylight):
Note that I have removed the water just for this rendering, to make the shape of the room clearer. Also note that the textures for ALL objects will be greatly improved, and the room and stairs will become semitransparent.
I have now decided against this, as I am unable to design the stairs in sketchup... I just can't work out how to do it.
However, I did feel there was a problem with the design of the below ground section in two ways:
1. The glass room looks boring. Perhaps it could echo the ground more, and appear to be flowing, rather than a rectangular prism.
2. The terrain is simply an extrusion of one shape, leading to it appearing artificial.
I have remedied these two problems - the terrain is still an extrusion of a single shape, however it is not a linear extrusion, and instead bends (through the use of the follow-me tool). The room is now designed to have much more rounded edges, and follow the terrain.
The following rendering in 3DS Max better communicates the shapes involved, thanks to more realistic lighting (two omnis and a skylight):
Note that I have removed the water just for this rendering, to make the shape of the room clearer. Also note that the textures for ALL objects will be greatly improved, and the room and stairs will become semitransparent.
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